Estimating decimals

Topic Notes

In this lesson, we will learn:

  • How to use number lines to help estimate decimal values (to the closest whole number or closest tenth)
  • How to round decimal numbers to the nearest whole number, or the nearest tenth

Notes:

  • To estimate means to roughly guess the value (or a rough calculation)
    • For estimating decimals, have less decimal place values in your number
    • Rounding is one strategy for estimation; by making numbers less exact (less precise), they become simpler or easier to do math with
  • We use the symbol \approx meaning "about equal to" for estimation and rounding
    • Ex. 39 is about equal to the even number 40; 39 \approx 40

  • We can use number lines to help estimate decimal values
    • Find the closest distance to the nearest whole number OR the nearest tenth
    • Ex. rounding 0.3 to the nearest whole number, is it closer to 0 or 1?
Estimating decimals
      • 0.3 is closer to 0 than it is to 1. Therefore, 0.3 \approx 0
    • Ex. rounding 0.66 to the nearest tenth, is it closer to 0.6 or 0.7?
Estimating decimals
      • 0.66 is closer to 7 than it is to 6. Therefore, 0.66 \approx 0.7
  • The steps for rounding numbers:
    1. Look at the place value you are rounding to ("target").
        \quad \, \longrightarrow \; start writing a new rounded number, where:
        \quad \, \longrightarrow \; any smaller place values (to the right) can be changed to zero
        \quad \, \longrightarrow \; any bigger place values (to the left) can be kept
    2. Look at the place value to the right of where you are rounding to.
      1. if the digit is 5\geq 5, round up (increase the target by 1)
      2. if the digit is < 5, round down (keep the target the same)
    3. Any trailing zeroes in decimals can be removed (i.e. 0.50 = 0.5; 2.0 = 2)
Estimating decimals
    • When your target digit is 9, if you round up then you will regroup to the next place value up.
    • Ex. Rounding 0.97 to nearest tenth \, \longrightarrow \, round up from 0.9 to 1.0; 0.97 \approx 1.0